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Cloaked mobs don't give off visible messages (+cloak logic refactor) #4410
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Sep 13, 2023
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Need to test it on the guinea pigs (production server)
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realforest2001
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Sep 14, 2023
Can you add the cloak trait to the changelog/title as it's the main part of this PR |
Co-authored-by: forest2001 <[email protected]>
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Cloaked mobs don't give off visible messages
Cloaked mobs don't give off visible messages (+cloak logic refactor)
Sep 14, 2023
Added to title; changelog isn't needed due to it not being player-facing |
realforest2001
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lgtm
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This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
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harryob
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Balance Approved
This PR has had its balance and gameplay-affecting aspects approved. Cry to the Head-maint about it.
Balance
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Needs Testing
Need to test it on the guinea pigs (production server)
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About the pull request
Pretty much the title. Visible messages (visible_message proc) don't give off messages to others if the origin is cloaked.
I'm a bit leery of doing this on
visible_message
so this is gonna need testing first.Makes checking for cloaking better, adding a trait on cloak instead of checking for user alpha
Explain why it's good for the game
Being able to see things like "Unknown peers through the laser designator" while they're invisible is a pretty large tell despite you not having seen them.
Testing Photographs and Procedure
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Changelog
🆑
balance: Cloaked mobs no longer give off visible messages
/:cl: